CINEMATIC CONCEPT:
A short film cinematic based around the legendary game series Halo, where our main hero Master Chief finds himself caught in a continuous time space loop. A loop that takes him into the third dimension where hallucinations and stange things begin to unfold.
STILL STYLE FRAMES:
Here are some look development stills and iterations throughout the production.
PROCESS:
Employing a variety of tools to craft this content, we opted for Substance Painter as our foundation for texturing, allowing us to create diverse materials for Master Chief's armor. Next, we transitioned to Unreal Engine and Cinema 4D for animations, and eventually brought everything together in After Effects to complete our compositing.
CREATIVE:
Using a variety of tools for a single project can be challenging, but in today’s world, it's become standard practice. Switching between different software to ensure the highest quality outcome could be essential for effectively telling the story.
CREDITS:
3d Design | Concept | Direction:
Ian Miller
R&D | Producer:
Evilise Quijano
Sound:
Rad soundz
Toolkit:
Cinema 4D
Octane Render
After Effects
Ian Mills Miller
Creative Director | 3D | VFX-CGI
[email protected]
Evi Quijano
Producer | R&D
[email protected]
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