the factory:
Below are still frames from the visual cinematic.
We used Cinema 4D with Redshift to craft a high-speed street environment, integrating the Pyro simulation tool in Cinema 4D for realistic tire burnout effects.
The journey begins at the factory, where the magic truly happens. I went beyond the ordinary to design a fantastical car factory setup, showcasing the creation of this high-speed marvel in an imaginative setting.
burn rubber:
This effect was crafted using Cinema 4D's native tools, leveraging their new Pyro simulation system to achieve this unique look.
process:
Drawing inspiration and paying tribute to the classic video game series Burnout I played as a teen. I set out to visualize my own high-speed street racing car. This vision came to life through that inspiration.
I aimed to create a heavy smoke effect, so I decided to give Cinema 4D’s new Pyro feature a try, and I have to say, I was pleasantly surprised by its capabilities. Rendering in Redshift delivered smooth results, with impressively fast render speeds and fluid viewport playback. Below, you can check out my behind-the-scenes process using Cinema 4D and After Effects.
CREDITS:
3D Design | Rigging | Animation | Concept | Direction:
Ian Miller
R&D | Producer:
Evilise Quijano
Sound:
Rad soundz
Toolkit:
Cinema 4D
Redshift
After Effects
Ian Mills Miller
Creative Director | 3D | VFX-CGI
[email protected]
Evi Quijano
Producer | R&D
[email protected]
Copyright (C) 2024 MiM Studio