BURNOUT

Project: Burnout
Studio: IM Creative
Role: 3D Design | Animation 

Below are still frames from the visual cinematic. We used Cinema 4D with Redshift to craft a high-speed street environment, integrating the Pyro simulation tool in Cinema 4D for realistic tire burnout effects.

The journey begins at the factory, where the magic truly happens. I went beyond the ordinary to design a fantastical car factory setup, showcasing the creation of this high-speed marvel in an imaginative setting.

STILLS:
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TRUST


THE


PROCESS.

70%

20%

10%

Blocking - Animation - Sims

Animatic - Shading - Edit

Render Time!!!!

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BEHIND THE SCENES: 
______________________

Here is a look at my process and workflow using Cinema 4D and Redshift.

DETAILS.

Shading and texturing is fun place time to be in once you reach that stage. This is truly the first time you see and visualize your work taking color and coming to life. 

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RENDER TIME!

Rendering is perhaps the most gratifying portion of animation and 3D design. It's also at times the most grueling. Each render is dependent upon the scene's complexity and can take up huge chunks of time. For this project I utilized Redshift as my render engine.

PROJECT
__________

Burnout

CREDITS
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3D Animation: Ian Miller
R&D: Evi Quijano
Lighting Ian Miller
Previz: Ian Miller
After Effects Titles & Compositing: Ian Miller

TOOLKIT
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Cinema 4D
Redshift
After Effects

Invoke.
Imagine.
Innovate.

© 2025

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