BARREN

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Project: Barren
Studio: IM Creative
Role: 3D Design | Animation 

Barren follows the journey of an astronaut stranded on a desolate planet, unknowingly trapped in an endless time loop. Each day, he awakens to the same bleak landscape, haunted by fragments of her past and memories that seem both familiar and distorted. Desperate to escape, she spends each cycle exploring, searching for any sign of life or a way out. But with every loop, subtle changes in her surroundings and her fading memories make her question her own sanity.

As the loops progress, she begins to uncover fragments of a hidden truth about her mission, the planet, and herself. Ultimately, she must confront whether escape is even possible—or if she’s destined to relive this barren existence forever.

STILLS:
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TRUST


THE


PROCESS.

70%

20%

10%

Prep - Modeling - Design - Animation

Animatic - Shading - Edit

Render Time!!!!

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BEHIND THE SCENES: 
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Here is a look at my process and workflow using Cinema 4D, Xparticles and Redshift.

DETAILS.

Shading and texturing is fun place time to be in once you reach that stage. This is truly the first time you see and visualize your work taking color and coming to life.

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RENDER TIME!

Rendering is perhaps the most gratifying portion of animation and 3D design. It's also at times the most grueling. Each render is dependent upon the scene's complexity and can take up huge chunks of time. For this project I utilized Redshift as my render engine.

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PROJECT
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Barren

CREDITS
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3D Animation: Ian Miller
R&D: Evi Quijano
Lighting Ian Miller
Previz: Ian Miller
After Effects Titles & Compositing: Ian Miller

TOOLKIT
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Cinema 4D
Redshift
After Effects

Invoke.
Imagine.
Innovate.

© 2025

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