BURNOUT

3D Design | Direction | Animation

THE FACTORY:

Below are still frames from the visual cinematic.

We used Cinema 4D with Redshift to craft a high-speed street environment, integrating the Pyro simulation tool in Cinema 4D for realistic tire burnout effects.

The journey begins at the factory, where the magic truly happens. I went beyond the ordinary to design a fantastical car factory setup, showcasing the creation of this high-speed marvel in an imaginative setting.

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BURN RUBBER:

This effect was crafted using Cinema 4D's native tools, leveraging their new Pyro simulation system to achieve this unique look.

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PROCESS:

Drawing inspiration and paying tribute to the classic video game series Burnout I played as a teen. I set out to visualize my own high-speed street racing car. This vision came to life through that inspiration.
 

CREATIVE:

I aimed to create a heavy smoke effect, so I decided to give Cinema 4D’s new Pyro feature a try, and I have to say, I was pleasantly surprised by its capabilities. Rendering in Redshift delivered smooth results, with impressively fast render speeds and fluid viewport playback. Below, you can check out my behind-the-scenes process using Cinema 4D and After Effects.

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CREDITS:

3D Design | Rigging | Animation | Concept | Direction:
Ian Miller

R&D | Producer:
Evilise Quijano

Sound:
Rad soundz

Toolkit:
Cinema 4D
Redshift
After Effects

NEW YORK | LOS ANGELES

Ian Mills Miller
Creative Director | 3D | VFX-CGI

[email protected]

Evi Quijano
Producer | R&D
[email protected]

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