MR. WICK

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Project: Self initiated Project
Studio: IM Creative
Role: 3D Design | Animation 

Taking a page directly from the John Wick handbook we begin our animated series with the excommunicated Wick as he loses all his privileges, including access to resources and protection, and is now a marked man with a hefty bounty on his head. 

STILLS:
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TRUST


THE


PROCESS.

70%

20%

10%

Blocking - Modeling - Design

Animatic - Shading - Edit

Render Time!!!!

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BEHIND THE SCENES: 
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Here is a look at my process and workflow using Cinema 4D, Substance Painter and After Effects.

DETAILS.

Shading and texturing is fun place time to be in once you reach that stage. This is truly the first time you see and visualize your work taking color and coming to life. I chose Substance Painter for portions of the project to hone in on minor details like our call center girls tattoos. 

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RENDER TIME!

Rendering is perhaps the most gratifying portion of animation and 3D design. It's also at times the most grueling. Each render is dependent upon the scene's complexity and can take up huge chunks of time. For this project I utilized Octane and Redshift as my renderer to use certain benefits from each to support the project.

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PROJECT
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John Wick: Animated Series

CREDITS
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3D Animation: Ian Miller
R&D: Evi Quijano
Lighting Ian Miller
Previz: Ian Miller
After Effects Titles & Compositing: Ian Miller

TOOLKIT
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Cinema 4D
After Effects
Octane
Redshift
Substance Painter

Invoke.
Imagine.
Innovate.

© 2025

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