SPIDERMAN: VILLAINS

3D Design | Direction | Animation

VILLAINS CONCEPT:

Taking our iconic and beloved character Spiderman and dropping him in a dream nightmare of all of his villains coming at him in this endless dream.

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GREEN GOBLIN:

Here are some look development stills and iterations throughout the production. Here we focused on creating a world around the notorious Green Goblin villain. Truly an archnemesis of Spiderman's world.
 

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DOCTOR OCTOPUS:

Here are some look development stills and production iterations. Our focus was on building a world around the infamous villain, Doctor Octopus—a true archnemesis in Spider-Man's universe.

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VULTURE:

Here are some look development stills and production iterations. Our focus was on Spiderman maneuvering his way out of danger high above the city as Vulture attempts to incapacitate him.

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VENOM:

Here I wanted up the anty with a final boss level with Venom another archnemesis of the Amazing Spider-Man.

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PROCESS:

As a lifelong Spider-Man admirer, working on this project was a natural fit. Inspired to bring a fresh perspective to the classic, I aimed to explore a darker side, delving into the depths of our hero’s struggles as he battles these formidable villains.

CREATIVE:

We employed our trusted approach to construct the dreamlike nightmare setting for Spider-Man to traverse. Our guiding principle was simplicity, achieved by utilizing silhouette rim lighting to maintain a consistent stylistic theme throughout the visuals.

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CREDITS:

3D Design | Concept | Direction:
Ian Miller

R&D | Producer:
Evilise Quijano

3D Character Models by:
Bobby Foster
Kabiidev

Sound:
Rad soundz

Toolkit:
Cinema 4D
X-particles

Octane Render
After Effects

NEW YORK | LOS ANGELES

Ian Mills Miller
Creative Director | 3D | VFX-CGI

[email protected]

Evi Quijano
Producer | R&D
[email protected]

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