RUNS ON DUNKIN'
Project: Dunkin Brand Spot
Studio: IM Creative
Role: 3D Design | Animation
We explored a never ending world of donuts within this short spot for Dunkin.
STILLS:
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TRUST
THE
PROCESS.
70%
20%
10%
Blocking - Modeling - Design
Animatic - Shading - Edit
Render Time!!!!
BEHIND THE SCENES:
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Here is a look at my process and workflow using Cinema 4D, Blender and After Effects.
DETAILS.
Shading and texturing is fun place time to be in once you reach that stage. This is truly the first time you see and visualize your work taking color and coming to life.
RENDER TIME!
Rendering is perhaps the most gratifying portion of animation and 3D design. It's also at times the most grueling. Each render is dependent upon the scene's complexity and can take up huge chunks of time. For this project I utilized Octane as my render engine in Cinema 4D. While utilizing Blender I leaned towards Cycles for the final renders.
PROJECT
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Runs on Dunkin'
CREDITS
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3D Animation: Ian Miller
R&D: Evi Quijano
Lighting Ian Miller
Previz: Ian Miller
After Effects Titles & Compositing: Ian Miller
TOOLKIT
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Cinema 4D
After Effects
Octane
Blender
Cycles