DUNKIN'

3D Design | Direction | Animation

SPRINKLES PLEASE:

We explored a never ending world of donuts within this short spot for Dunkin.

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RUNS ON DUNKIN':

Here are some look development stills and iterations throughout the production.

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PROCESS:

Post and previsualization. We utilized blender for its capable modeling tools and Cinema 4D for their swift dynamics capabilites for the development of spinkles and donuts soft body dynamics to create an interesting floating donut in space.

CREATIVE:

Modeling in Blender was fun to create the iconic Donuts for this spot. The environent was created in Blender and I hopped over to Cinema 4D for the Motio Design world of donuts and sprinkles. Using the two together to create this piece was a seamless process and one I would like to continue to explore in the future.

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CREDITS:

3D Design | Concept | Direction:
Ian Miller

R&D | Producer:
Evilise Quijano

Sound:
Rad soundz

Toolkit:
Cinema 4D
Blender
X-particles

Ocane Render
After Effects

NEW YORK | LOS ANGELES

Ian Mills Miller
Creative Director | 3D | VFX-CGI

[email protected]

Evi Quijano
Producer | R&D
[email protected]

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